Jim Dekker
Showreel
Jim Dekker – Mechanic/Progression Designer
Introduction
Hi! I’m Jim, a Game Design student at HKU Utrecht, an avid climber, and a passionate gamer!
All my life, I’ve been creating experiences for others—through games and art. I’m fascinated by how games, simulations, and art can leave a lasting impression on players (Impact).
Interests
My main interests lie in discovery, game feel, lore, player flow-state, and design that focuses on emotionally or strategically engaging experiences.
I focus on designing compelling core gameplay loops, innovative movement systems, engaging progression systems, satisfying game feel and polish, and mechanics that invite players into a state of flow. I enjoy working in a team environment.
Goals
I aim to grow into a designer who can create energetic mechanics and deep progression systems, with a strong focus on game feel and conveying emotion or meaning.
Genres I’m interested in: (MMO) RPGs, rhythm games, management games, unique platformers, simulation games, cozy games, and story-driven games.
Qualities, Skills, Capabilities
Tools
- Unity – Experience with building many different games and game systems.
- C# – Knowledge and ability to use the language effectively.
- Office – Efficiency with Word, Excel and PowerPoint.
- Adobe Photoshop – Experience with art, image patching and element design.
- Adobe Premiere – Experience filming and editing entertainment content, trailers and short documentaries.
- Adobe InDesign – Experience with creating interfaces and files.
- Python – Base knowledge of language, have used it to create simple scripts.
- JavaScript – Base knowledge of language.
Organisatie
- Trello – Experience with organisation and upkeep of trello boards in groups.
- Discord – Experience in Communicating through, Managing and upkeeping Discord servers.
- Miro – Experience creating useful boards containing open-mode and closed-mode conceptualization.
Other tools
- Ableton
- FL studio
- Audacity